Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Brungar use their skill in taming by growing the crab to abnormal sizes. These crabs have begun to exceed the norm size of their cousins, and can move faster and faster than the regular crabs. Most Overgrown Crabs have been trained and used by the navy for long periods of time; through their tenure as beasts of war, they have been trained in the elegant and fine arts of slicing humans in half with sharp pincers. The water-launching capabilities of the crabs have also become more efficient due to experience.
Special Notes: This unit is at home on the beach, and can move undetected in any sandy area or oasis.
Advances from: | Crab |
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Advances to: | Giant Crab |
Cost: | 40 |
HP: | 50 |
Movement: | 5 |
XP: | 78 |
Level: | 2 |
Alignment: | chaotic |
ID | Overgrown Crab |
Abilities: | Beach Home |
Claw pierce | 12 - 2 melee | ||
Water Spray impact | 6 - 3 ranged |
Resistances: | |
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blade | 20% |
pierce | 30% |
impact | -10% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 40% |
Frozen | 3 | 20% |
Unwalkable | 99 | 1% |
بُسْتان الفُطر | 2 | 40% |
تلال | 2 | 50% |
جبال | 3 | 30% |
جبال منيعة | 99 | 1% |
رمال | 1 | 70% |
ساحلي | 1 | 60% |
غابة | 3 | 30% |
قرية | 1 | 50% |
قصر | 1 | 50% |
كهف | 1 | 40% |
مستنقع | 2 | 50% |
مياه ضحلة | 1 | 60% |
مياه عميقة | 2 | 50% |